Algorithmic textures for Unity3D
http://www.allegorithmic.com/substance-unity
Showing posts with label unity3d. Show all posts
Showing posts with label unity3d. Show all posts
Friday, September 5, 2014
Wednesday, January 8, 2014
CrazyBump
Amazing!
Texture + normal +... maps - auto gend!!
CrazyBump:
http://www.crazybump.com/
Tutorial:
http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/
Free alternative:
http://blenderartists.org/forum/showthread.php?317041-Insane-Bump-2-0-overhauled-Crazy-bump-alternative
Texture + normal +... maps - auto gend!!
CrazyBump:
http://www.crazybump.com/
Tutorial:
http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/
Free alternative:
http://blenderartists.org/forum/showthread.php?317041-Insane-Bump-2-0-overhauled-Crazy-bump-alternative
Thursday, May 23, 2013
ProBuilder model editor for Unity3D
http://www.probuilder3d.com/probuilder-overview/
ProBuilder is an add-on for Unity 3D that allows in-editor level construction, similar to UDK, Hammer, and Radiant. It works with both Unity Free and Pro, and is great for all platforms, including Mobile (iOS, Android).
(full documentation can be found [here])
ProBuilder is an add-on for Unity 3D that allows in-editor level construction, similar to UDK, Hammer, and Radiant. It works with both Unity Free and Pro, and is great for all platforms, including Mobile (iOS, Android).
(full documentation can be found [here])
Monday, March 4, 2013
Duration Timeline
http://www.duration.cc/
Duration is a timeline for creative coding. Create live performances, interactive installations, and music visualizations by synchronously composing servos, lighting, and projection.
Duration integrates with OpenFrameworks, Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.
Perfect.
Duration is a timeline for creative coding. Create live performances, interactive installations, and music visualizations by synchronously composing servos, lighting, and projection.
Duration integrates with OpenFrameworks, Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.
Perfect.
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