Showing posts with label osc. Show all posts
Showing posts with label osc. Show all posts

Monday, September 9, 2013

Kinect (easy)


Synapse by Ryan Challinor is a ridiculously simple, ridiculously effective solution. It simply bundles together the data you most need – joint information from the skeleton tracking – and fires it off as OSC messages

KinectA goes further. Like Synapse, it’s install-free on the Mac and requires some reasonably-manageable driver installs on Windows. But it allows you to choose between object tracking, hand tracking, and skeleton tracking.  

Monday, March 4, 2013

Duration Timeline

http://www.duration.cc/

Duration is a timeline for creative coding. Create live performances, interactive installations, and music visualizations by synchronously composing servos, lighting, and projection. 

Duration integrates with OpenFrameworks, Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

Perfect.